

Most of people are self-hosting the server. You can go to the official Discord or Any STK commmunity to find friends to play together :)
Most of people are self-hosting the server. You can go to the official Discord or Any STK commmunity to find friends to play together :)
I conclude that as I’ve been helping people setting their computer as well as teaching people to use various softwares for 15 years :)
I always try to know what things they want to do and their skill level, then recommending software that might be suitable for them. It can be proprietary, but most of the time I tried to recommend FOSS alternative instead.
That’s why I said “majority of people.”
There’s always small group of people that prefer certain software and refuse to change, they might even hate when the software gets updated. Heck, some people even still use obsolete creative softwares despite the development company is dead for almost 20 years.
I’m talking flexible UI as relative to Clip Studio Paint.
The software is now an industry standard for manga, webtoon, 2D animation, and general ACG-related illustration in Asia. It was so good that there’s no other alternative that have it. Not even Photoshop or Krita.
I read that Krita dev also agree that it will be nice to have it.
There’s a ton of unique workflow only be possible with it.
My point is that if you want a future-proof software, you need a solid code base. Affinity already fix that. Clip Studio Paint done that. GIMP dev is currently working on it.
Regarding Shape Tool: this feature is dependant on Vector Layer. The earliest attempt to implement this is back in 2006: https://web.archive.org/web/20061219233008/http://lunarcrisis.pooq.com/wiki/Gimp/SoC2006Log
I recommend to check the discussion for Shape tool and Better vector Tool here: https://gitlab.gnome.org/GNOME/gimp/-/issues/11190
If you check Gitlab repository of GIMP, they’re actually rewriting some old-codebase to be more future-proof. And that works really takes time. https://gitlab.gnome.org/GNOME/gimp/-/commits/master
A lot of major design software are actually doing this. For example:
You cannot just slap new feature continuously. The software will end bloated and slow like Photoshop.
I believe when majority of people saying “Photoshop has this, we should do this as well” are not actually saying GIMP should create a total carbon-copy.
People loves easy to use interface, not carbon copy of Photoshop, even if they don’t say that. They just don’t know how to articulate their frustration better.
When Affinity Photo emerges as actual Photoshop alternative, no one complains regarding “not being Photoshop clone” because the interface is actually easier than Photoshop, while still being advanced software.
New GIMP user complaining about interface “not being Photoshop clone” is indicator that GIMP interface is not easy to use and intuitive enough.
No. Importance of UX simply means advance users can customize their workflow while making it easy to use for casual users.
Kinda like Krita or Blender. Both are not perfect, but the dev are working on it, together with the community.
Even GIMP dev also working on that, they have GIMP UX issue tracker here: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/
“your program should look and behave exactly like this other program made by a corpo, because I’ve learned that one already”
Oftentimes established workflow is already simple. There’s no need to reinvent this from scratch. Example: Npainter and AzPainter are heavily inspired by PaintToolSAI. Inochi Creator is a clone (with unique feature) of Live2D Cubism.
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I’m not saying it has to be GNOME or Teams. Gnome is too limiting (I also don’t like it), while Teams is… whatever.
It’s just have to be great for advance user, while easy to user for first-time user.
Let me give you some example of bad UX, that fixed in other software:
Almost all of the UX problems here are recognized by the dev, even actively discussed on how to fix them!
You can make advance application while still catering towards newbies! For example: Clip Studio Paint. They have multiple layout and UI for different use case and audience.
That’s still not as intuitive as actual shape tools on any other software.
If average casual user get confused to it, then it’s a bad UX.
That’s not actual shape tool.
Shape created by shape tools should be always editable. Using ellipse selection tool means the circle is rasterized.
To be fair, MS Paint (and other Paint-alike) software shape tools is barebone. No NDE and just direct to canvas/layer. (which perfectly fine for its scope)
Using select tools to make shape is not actual Shape tools.
As I stated previously, GIMP developers list Shape Tools in the roadmap.
Also, why not use those programs you listed instead, if GIMP isn’t getting the job done.
Hoping our tool to be more capable is just a normal thing. I want GIMP to be the best image editor, I want Krita to be the best painting and animation software, and so on.
Wrong.
“GIMP is a cross-platform image editor … Whether you are a graphic designer, photographer, illustrator, or scientist, GIMP provides you with sophisticated tools to get your job done.” - gimp.org
Shape tools is a universal basic tool for any software that handle some sort of image creation or addition.
Photo editing, general image editing, painting software, page layout design, vector design, PDF editor, all of them have one.
Photoshop, Microsoft Paint, Clip Studio Paint, Krita, Photopea, Pixelmator, Affinity Photo, … all of them have shape tools.
Heck, even Microsoft Excel and Word even have one.
EDIT: Shape tool is planned, not yet WIP. Source: GIMP Roadmaps
There is one: SuperTuxKart
It’s free and open source. There are plenty of community content, like custom karts and maps. It’s even adding game mode from popular game. The last one is from Rocket League.