• KSP Atlas@sopuli.xyz
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    4 hours ago

    y-up ftw

    It’s easier when writing 3d renderers cause the x and y coordinates of the 3d points eventually become the x and y coordinates of the 2d points on screen and it’s easier to keep track of

    • dev_null@lemmy.ml
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      2 hours ago

      Except when you are working on top-down game/3D environment. In which case you are constantly changing between Z and Y…

    • Victor@lemmy.world
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      2 hours ago

      Indeed, depth buffers etc are from the z coordinate.

      Also on the web, the “z-index” is the depth of elements in the world of CSS.

      I wonder in which contexts y would make more sense as the depth.