

It’s worth noting that OpenR1 have themselves said that DeepSeek didn’t release any code for training the models, nor any of the crucial hyperparameters used. So even if you did have suitable training data, you wouldn’t be able to replicate it without re-discovering what they did.
OSI specifically makes a carve-out that allows models to be considered “open source” under their open source AI definition without providing the training data, so when it comes to AI, open source is really about providing the code that kicks off training, checkpoints if used, and details about training data curation so that a comparable dataset can be compiled for replicating the results.
That seems kind of like pointing to reverse engineering communities and saying that binaries are the preferred format because of how much they can do. Sure you can modify finished models a lot, but what you can do with just pre trained weights vs being able to replicate the final training or changing training parameters is just an entirely different beast.
There’s a reason why the OSI stipulates that code and parameters used to train is considered part of the “source” that should be released in order to count as an open source model.
You’re free to disagree with me and the OSI though, it’s not like there’s 1 true authority on what open source means. If a game that is highly modifiable and moddable despite the source code not being available counts as open source to you because there are entire communities successfully modding it, then all the more power to you.