

Right? A series of adjustable physics inputs, a way to import levels and tag areas with terrain info that’s defined in a file somewhere… Typing it out? I think it’s wild that it happened to fighting games BEFORE it happened to a lot of other genres.
Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade
Right? A series of adjustable physics inputs, a way to import levels and tag areas with terrain info that’s defined in a file somewhere… Typing it out? I think it’s wild that it happened to fighting games BEFORE it happened to a lot of other genres.
Basically every kind of game needs a “MUGEN” for that genre. Then we just put in the content we want and theme it appropriately.
I think that first segment is like 5-18, the second segment is 18-98, and the last segment is the cafeteria with uncomfortable hard plastic seats during “arts and crafts hour” if you’re lucky enough to make it to the old folks home.
They’d have been able to draw a better timeline if the seats were better, probably.
My first thought was “hey, I’m down for that!” and churros and a ton of other things. But ultimately you’re right. I’m still down for ice cream while it’s snowing.