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Joined 2 years ago
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Cake day: June 20th, 2023

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  • I don’t know finnish, but from the translation the first page says very little about fabric softeners. Barely a title and 3 bullet points. A recommendation against using it for certain fabrics but doesn’t actually list them all, or why it’s bad. I don’t know about you but I wouldn’t base my decision making on such little information.

    The 2nd link is even worse, being primarily about allergies and chronic diseases, their concerns are about skin irritation. The only takeaway you should be making from this is that fabric softener can reduce or cause skin irritation.



  • __dev@lemmy.worldtomemes@lemmy.worldAmateurs...
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    2 months ago

    Sounds like great fun! We did the same thing to play battlefield 2 over LAN (If you played on LAN you could bypass the online DRM, as we only had one copy).

    Yea Halo Combat Evolved (Halo 1) only had internet multiplayer on the PC version, but the Xbox version could do peer-to-peer multiplayer. One person would have zero ping as the host and the rest would go over the vpn. Any kind of latency would have been annoying due to Halo CE’s lack of lag compensation :D



  • __dev@lemmy.worldtomemes@lemmy.worldAmateurs...
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    2 months ago

    I also don’t believe you, and here’s why:

    Halo CE didn’t have lag compensation, so with 2 seconds of latency you would have to lead your target by 2 seconds. Shooting anyone who wasn’t standing still would be a complete guessing game - I think you too would also classify that as unplayable (source).

    Halo 2 seems to not be well documented - it looks like it’s using some form of rudimentary rollback, which can deal with higher latency but you’d need it very stable to avoid opponents teleporting constantly. It’s also unclear if it would handle 2s of latency, as that would increase both CPU and memory utilization of servers. If you’re getting a variance of 700ms as you claimed this most certainly wouldn’t be playable. High ping being stable is also hard to believe, naturally the higher the latency the higher the absolute variance.

    Halo 3 uses synchronous lockstep networking with a ~300ms window (source). If you’re not in that window your actions are rejected, so quite literally unplayable at 2s. I think this is more evidence that bungie would’ve had a <2s maximum latency in their earlier title.

    My best guess is you’ve either misremembered the latency (130-200ms is about what I’d expect from rural internet at that time), or you were playing peer-to-peer with your friends and so internet latency didn’t matter. I myself have played plenty of multiplayer games at over 100 ping and while it can be annoying I’d certainly call it playable, but not 10x that.